<script id="vertex-shader" type="x-shader/x-vertex">
    precision mediump float;

    attribute vec4 vPosition;
    attribute vec4 vColor;
    varying vec4 fColor;

    void main(){
        fColor=vColor;
        gl_Position=vPosition;
    }
</script>

<script id="fragment-shader" type="x-shader/x-fragment">
    precision mediump float;
    varying vec4 fColor;

    void main(){
        gl_FragColor=fColor;
    }
</script>
<script src="js/jquery-3.5.1.min.js"></script>
<script type="text/javascript" src="js/Common/webgl-utils.js"></script>
<script type="text/javascript" src="js/Common/initShaders.js"></script>
<script type="text/javascript" src="js/Common/MV.js"></script>
<script type="text/javascript" src="Experiment/Experiment1/rabbit.js"></script>
<canvas id="gl-canvas" width="512" height="512">
    Oooooops!
</canvas>